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20 Game Reviews w/ Response

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Wish this game had single player, if just to get a feel for playing the game.

abalore responds:

I'm working on bots.

The difficulty spikes fast-it's hard to have more zombies than 10, especially because as soon as you turn the one guy near you the militia show up.

facelesstheone responds:

Thank you for your response! The game really needs some tuning, I will do it in future releases, so stay tuned! =)

Like the controls, especially because the cube can hover in midair and do multiple landings. Wish the characters were slightly larger just to see them. A pause button would also be nice. It can be expanded!

I like the art direction.

Wish I didn't have to be so cautious about exploring though, because those pits are really frustrating to get out. Maybe even assign a button just to enter.

xinelu responds:

You say like "dungeons?" Interesting!

I wish digging deeper didn't take away so much credibility. Credibility actually feels harder to acquire than to lose.

scriptwelder responds:

So you mean it represents the real life pretty damn well, right? :D

Like the visuals and the concept.

Using the axe is no longer possible after collecting the 1st chicken head though.

Ibai responds:

Thanks! Strange bug. You can double jump with chicken head but you can attack normally. When you get the skeleton head, you shot a fireball instead of attacking with the axe.

That's pretty impressive for a 13 year old.

Wish the sword could pick up items too. Sometimes items end up on the wall and you can't pick them up anymore. Also noticed you can't pick up items that are at the very edge of the screen (the screen actually shifts to the next one if you try).

Skittaraps responds:

Yeah! I'm sorry about that. I didn't get round to fixing that problem, because of all of the other bugs previously in the game. I tried my best to prevent it from happening though!

Thanks for the review, I appreciate it a ton (:

The visuals are really nice.

This is offset by the lack of English and the wonky controls.

BlackseamEGR responds:

Space Neoner have been already translated to ENG.

The graphics could be better, but the characters are motivated.

What annoyed me was the controls because I had no idea what to press to make the game move forward. Also the tumbler code clues was hard to find.

LockedOnAnimations responds:

That's fair. Sorry about the confusion, I should've included the instructions in the description.

Wish you mentioned the loss of motivation first.

ExtremeZ7 responds:

I did. It's at the first level.

Earth

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